cocos2d-x转android的问题(在adt下编译问题)

14:30:27 **** Incremental Build of configuration Default for project HeroMustDead ****
“D:\android-ndk-r9d\ndk-build.cmd”
Android NDK: WARNING:D:/cocos2dx/cocos2d-x-2.2.2/cocos2dx/Android.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Compile++ thumb: cocos2dcpp_shared <= main.cpp
Compile++ thumb: cocos2dcpp_shared <= AppDelegate.cpp
Compile++ thumb: cocos2dcpp_shared <= HelloWorldScene.cpp
make.exe: *** No rule to make target /cygdrive/d/cocos2dx/cocos2d-x-2.2.2/projects/HeroMustDead/proj.android/../../../extensions/AssetsManager/AssetsManager.cpp', needed by obj/local/armeabi/objs/cocos_extension_static/AssetsManager/AssetsManager.o’. Stop.

14:30:29 Build Finished (took 2s.475ms)

这里编译了3个后就不行了. 求解决方法:3:

遇到了同样的问题,围观大神粗线

把obj目录删了重编译就好了