auto* zombie1=Sprite::create(“zombie.png”);
auto* zombie2=Sprite::create(“zombie.png”);
…
…
.
这样不行,只要名字不一样,其他都一样…
auto* zombie1=Sprite::create(“zombie.png”);
auto* zombie2=Sprite::create(“zombie.png”);
…
…
.
这样不行,只要名字不一样,其他都一样…
for (int i = 1; i < 10; i++) {
auto mSprite = Sprite::create("zombie.png");
char spname;
sprintf(spname, "%s%d", "zombie", i);
mSprite->setName(spname);
mSprite->setPosition(Point(100 * i, 100 * i));
this->addChild(mSprite);
}