cocos2d-x 在MAC上配置了ANDROID的环境后粗线了问题

cocos2d-x 在mac上配置ANDROID+Eclipse环境后,手机调试出错了
10-14 21:10:25.115: E/AndroidRuntime(8328): FATAL EXCEPTION: main
10-14 21:10:25.115: E/AndroidRuntime(8328): java.lang.UnsatisfiedLinkError: Couldn’t load cocos2dcpp: findLibrary returned null
10-14 21:10:25.115: E/AndroidRuntime(8328): at java.lang.Runtime.loadLibrary(Runtime.java:365)
10-14 21:10:25.115: E/AndroidRuntime(8328): at java.lang.System.loadLibrary(System.java:535)
10-14 21:10:25.115: E/AndroidRuntime(8328): at org.cocos2dx.lib.Cocos2dxActivity.onLoadNativeLibraries(Cocos2dxActivity.java:67)
10-14 21:10:25.115: E/AndroidRuntime(8328): at org.cocos2dx.lib.Cocos2dxActivity.onCreate(Cocos2dxActivity.java:81)

求高手回答疑问啊,有木有其他人遇到类似情况?

cocos2dcpp.so没打到apk包里,应该是c++代码未编译,最可能原因是你环境配置出错。