cocos2d-x 新手问题:Undefined symbols for architecture i386

刚开始学coocs,想在界面上放一个按钮,点击按钮执行回调,然后在控制打印一行字,代码是这样的:

(1)头文件

#ifndef JustJump__JJGameScene
#define JustJump__JJGameScene

#include “cocos2d.h”

class JJGameScene : public cocos2d::Layer
{
public:

static cocos2d::Scene* createScene();

virtual bool init();

void menuCloseCallback(cocos2d::Ref* pSender);

CREATE_FUNC(JJGameScene);
};

#endif /* defined(JustJump__JJGameScene) */

(2)m文件
#include “JJGameScene.h”

USING_NS_CC;

Scene* JJGameScene::createScene()
{
auto scene = Scene::create();

auto layer = JJGameScene::create();

scene->addChild(layer);


return scene;

}

bool JJGameScene::init()
{
if ( !Layer::init() )
{
return false;
}

Size visibleSize = Director::getInstance()->getVisibleSize();

Vec2 origin = Director::getInstance()->getVisibleOrigin();

auto closeItem = MenuItemImage::create(
                                       "CloseNormal.png",
                                       "CloseSelected.png",
                                       CC_CALLBACK_1(JJGameScene::menuCloseCallback, this));

closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                            origin.y + closeItem->getContentSize().height/2));

// create menu, it’s an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);

return true;

}

void menuCloseCallback(cocos2d::Ref* pSender){
CCLOG(“AAAAAAAA”);

}

感觉没什么问题,但是编译通过不了,报下面的问题,求高手指点
Undefined symbols for architecture i386:
“JJGameScene::menuCloseCallback(cocos2d::Ref*)”, referenced from:
JJGameScene::init() in JJGameScene.o
ld: symbol(s) not found for architecture i386

clang: error: linker command failed with exit code 1 (use -v to see invocation)

void menuCloseCallback(cocos2d::Ref* pSender){
CCLOG(“AAAAAAAA”);

}

这个不是类的成员函数,没加作用域

非常感谢,明白了,多谢,多谢

我也谢过了