local size = CCDirector:sharedDirector():getWinSize()
local screen = CCRenderTexture:create(size.width, size.height)
local scene = CCDirector:sharedDirector():getRunningScene()
screen:begin()
scene:visit()
screen:endToLua()
screen:saveToFile(“test.png”, kCCImageFormatPNG)
用这种方式截屏,截整个屏幕,会出现卡顿的现象,很影响用户体验,有没有其他高效率的截屏方式,或者,这种方式可不可以控制只截屏幕的某个区域?