SpriteFrameCache::getInstance()->addSpriteFramesWithFile(“ui_fight.plist”);
Sprite* itemNomalSprite = Sprite::createWithSpriteFrameName("fight_goahead.png");
Sprite* itemSelectedSprite = Sprite::createWithSpriteFrameName("fight_goahead.png");
Sprite* itemCancelSprite = Sprite::createWithSpriteFrameName("fight_goahead.png");
auto goMenuItem = MenuItemSprite::create(itemNomalSprite,itemSelectedSprite,itemCancelSprite,CC_CALLBACK_1(GameBattleView::onGoMenuClicked,this));
auto menu = Menu::create(goMenuItem,NULL);
goMenuItem->setPosition(Vec2(visibleSize.width / 2,visibleSize.height / 2));
goMenuItem->setScale(0.5);
this->addChild(menu,20);
这样写,菜单不能显示,是什么错误啊? 我直接用this->addChild(itemNomalSprite );是可以显示的
