Build Failed: Error: Failed to compile js files [/Users/december/Cocos2d-x/buyu/build/jsb-default/src] with exitCode : 14
at ChildProcess. (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/native-utils.js:1:15609)
at ChildProcess. (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/native-utils.js:1:7196)
at emitTwo (events.js:106:13)
at ChildProcess.emit (events.js:191:7)
at maybeClose (internal/child_process.js:850:16)
at Socket. (internal/child_process.js:323:11)
at emitOne (events.js:96:13)
at Socket.emit (events.js:188:7)
at Pipe._handle.close [as _onclose] (net.js:492:12)
at /Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/builder.js:1:1405
at Gulp.doneCallback (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/gulp-build.js:1:11828)
at Gulp.Orchestrator.stop (/Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/orchestrator/index.js:150:9)
at /Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/orchestrator/index.js:277:22
at finish (/Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/orchestrator/lib/runTask.js:21:8)
at cb (/Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/orchestrator/lib/runTask.js:29:3)
at ChildProcess. (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/native-utils.js:1:15607)
at ChildProcess. (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/native-utils.js:1:7196)
at emitTwo (events.js:106:13)
at ChildProcess.emit (events.js:191:7)
你好,Creator 并不能使用自定义的 cocos2d-x 引擎,自定义的 native 引擎只能是基于 cocos2d-x-lite 进行修改的引擎。
建议将 Creator.app/Contents/Resources/cocos2d-x 文件夹拷贝出来,基于此文件夹进行引擎代码的定制。
你好,谢谢回答。
我是从https://github.com/cocos-creator/cocos2d-x-lite这个上下载的v1.3版本
个人感觉要自定义引擎只能用xcode先把代码走通了再去用creator 的build. 否则出了错基本没法查吧。
我还没有添加自己的代码的。只是从githu上下载下来。
喔喔。是构建报错。。要么是creator版本老了。要么是拉的版本高了。 用对的creator 选对的引擎。。。
恩。可能是吧。我把creator里面的cocos2dx拷出来,重新制定路径。构建成功了。
请问一下,怎么在引擎里面添加自定义文件呢~?谢谢。