【爱上cocos2d-x系列】不断更新中。。。欢迎您的关注和建议,大家一起努力进步
因为最近比较忙,这部分还没来得及更新,想看最新的文章可以先到这里:
http://blog.csdn.net/legendof1991?viewmode=contents
后续这里会在更新
【爱上cocos2d-x之一】Cocos2d-x + VS210 + Python
http://www.cocoachina.com/bbs/read.php?tid=196002
【爱上cocos2d-x之二】cocos2d-x架构和目录结构
http://www.cocoachina.com/bbs/read.php?tid=195864
【爱上cocos2d-x之三】游戏的构成
http://www.cocoachina.com/bbs/read.php?tid=196004
【爱上cocos2d-x之四】导演CCDirector
http://www.cocoachina.com/bbs/read.php?tid=196005
【爱上cocos2d-x之五】场景CCScene
http://www.cocoachina.com/bbs/read.php?tid=196008
【爱上cocos2d-x之六】层CCLayer
http://www.cocoachina.com/bbs/read.php?tid=196010
【爱上cocos2d-x之七】精灵CCSprite
http://www.cocoachina.com/bbs/read.php?tid=196011
【爱上cocos2d-x之八】使用CCSpriteBatchNode优化绘制一批相同的精灵
http://www.cocoachina.com/bbs/read.php?tid=196447
【爱上cocos2d-x之九】cocos2d-x坐标系与anchorPoint锚点
http://www.cocoachina.com/bbs/read.php?tid=196450
【爱上cocos2d-x之十】动作Action
http://www.cocoachina.com/bbs/read.php?tid=196452
【爱上cocos2d-x之十一】帧动画加载,从.png和.plist文件
http://www.cocoachina.com/bbs/read.php?tid=196453
【爱上cocos2d-x之十二】数据结构CCArray
http://www.cocoachina.com/bbs/read.php?tid=196454
【爱上cocos2d-x之十三】数据结构CCString
http://www.cocoachina.com/bbs/read.php?tid=196455
【爱上cocos2d-x之十四】每一帧都调用,scheduleUpdate和update
http://www.cocoachina.com/bbs/read.php?tid=195806
【爱上cocos2d-x之十五】定时器schedule调用自己的函数
http://www.cocoachina.com/bbs/read.php?tid=195816
【爱上cocos2d-x之十六】取消定时器unSchedule
http://www.cocoachina.com/bbs/read.php?tid=195817
【爱上cocos2d-x之十七】scheduleOnce定时器只调用一次
http://www.cocoachina.com/bbs/read.php?tid=195819
【爱上cocos2d-x之十八】Tiled瓦片地图编辑器的基本使用
