精灵菜单类是MenuItemSprite,图片菜单类是MenuItemImage。由于MenuItemImage继承于MenuItemSprite,所以图片菜单也属于精灵菜单。为什么叫精灵菜单呢?那是因为这些菜单项具有精灵的特点,我们可以让精灵动起来,具体使用时候是把一个精灵放置到菜单中作为菜单项。
精灵菜单类MenuItemSprite,它的其中一个创建函数create定义如下:
http://blog.csdn.net/tonny_guan/article/details/25606963#http://blog.csdn.net/tonny_guan/article/details/25606963#https://code.csdn.net/snippets/340364

https://code.csdn.net/snippets/340364/fork
<
span style=“font-size:14px;”
static MenuItemSprite* create ( Node * normalSprite, //菜单项正常显示时候的精灵 Node * selectedSprite, //选择菜单项时候的精灵 Node * disabledSprite, //菜单项禁用时候的精灵 const ccMenuCallback & callback //菜单操作的回调函数指针 )
</
span
使用MenuItemSprite比较麻烦,在创建MenuItemSprite之前要先创建三种状态时候的精灵(即normalSprite、selectedSprite和disabledSprite)。MenuItemSprite还有一些create函数,在这些函数中可以省略disabledSprite参数。
如果精灵是由图片构成的,我们可以使用图片菜单MenuItemImage实现与精灵菜单同样的效果。MenuItemImage类的其中一个创建函数create定义如下:
http://blog.csdn.net/tonny_guan/article/details/25606963#http://blog.csdn.net/tonny_guan/article/details/25606963#https://code.csdn.net/snippets/340364

https://code.csdn.net/snippets/340364/fork
<
span style=“font-size:14px;”
static MenuItemImage* create ( const std::string & normalImage, //菜单项正常显示时候的图片 const std::string & selectedImage, //选择菜单项时候的图片 const std::string & disabledImage, //菜单项禁用时候的图片 const ccMenuCallback & callback //菜单操作的回调函数指针 )
</
span
MenuItemImage还有一些create函数,在这些函数中可以省略disabledImage参数。
我们通过一个实例介绍一下精灵菜单和图片菜单的使用,这个实例如下图所示。
下面我们看看HelloWorldScene.cpp中init函数如下:
http://blog.csdn.net/tonny_guan/article/details/25606963#http://blog.csdn.net/tonny_guan/article/details/25606963#https://code.csdn.net/snippets/340364

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<
span style=“font-size:14px;”
bool HelloWorld::init() { if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()-
getVisibleSize(); Point origin = Director::getInstance()-
getVisibleOrigin(); Sprite *bg = Sprite::create(“menu/background.png”); bg-
setPosition(Point(origin.x + visibleSize.width/2, origin.y + visibleSize.height/2)); this-
addChild(bg); //开始精灵 Sprite *startSpriteNormal =Sprite::create(“menu/start-up.png”); ① Sprite startSpriteSelected =Sprite::create(“menu/start-down.png”); ② MenuItemSpritestartMenuItem = MenuItemSprite::create(startSpriteNormal, startSpriteSelected, CC_CALLBACK_1(HelloWorld::menuItemStartCallback,this)); ③ startMenuItem-
setPosition(Director::getInstance()-
convertToGL(Point(700,170))); ④ //设置图片菜单 MenuItemImage *settingMenuItem = MenuItemImage::create( “menu/setting-up.png”, “menu/setting-down.png”, CC_CALLBACK_1(HelloWorld::menuItemSettingCallback,this)); ⑤ settingMenuItem-
setPosition(Director::getInstance()-
convertToGL(Point(480,400))); ⑥ //帮助图片菜单 MenuItemImage helpMenuItem = MenuItemImage::create( “menu/help-up.png”, “menu/help-down.png”, CC_CALLBACK_1(HelloWorld::menuItemHelpCallback,this)); ⑦ helpMenuItem-
setPosition(Director::getInstance()-
convertToGL(Point(860,480))); ⑧ Menumu = Menu::create(startMenuItem, settingMenuItem, helpMenuItem, NULL); ⑨ mu-
setPosition(Point::ZERO); ⑩ this-
addChild(mu); return true; }
</
span
在上面的代码中第①~②行是创建两种不同状态的精灵,第③行代码是创建精灵菜单MenuItemSprite对象,第④行代码是设置开始菜单项(startMenuItem)位置,注意这个坐标是(700,170),由于(700, 170)的坐标是UI坐标,需要转换为OpenGL坐标。
第⑤和⑦行代码是创建图片菜单MenuItemImage对象,第⑥和⑧行代码是设置图片菜单位置。第⑨行代码是菜单Menu对象,第⑩行代码是菜单的位置mu->setPosition(Point::ZERO),设置的位置是Point::ZERO,它等价于Point(0.0f,0.0f)。
还有由于背景图片大小是1136 x 640,而Win32默认窗口大小是960 x 640,我们需要重新设置大小,修改AppDelegate.cpp代码如下:
http://blog.csdn.net/tonny_guan/article/details/25606963#http://blog.csdn.net/tonny_guan/article/details/25606963#https://code.csdn.net/snippets/340364

https://code.csdn.net/snippets/340364/fork
bool HelloWorld::init()
{ if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()-
getVisibleSize(); Point origin = Director::getInstance()-
getVisibleOrigin(); Sprite *bg = Sprite::create(“menu/background.png”); bg-
setPosition(Point(origin.x + visibleSize.width/2, origin.y + visibleSize.height/2)); this-
addChild(bg); //开始精灵 Sprite *startSpriteNormal =Sprite::create(“menu/start-up.png”); ① Sprite startSpriteSelected =Sprite::create(“menu/start-down.png”); ② MenuItemSpritestartMenuItem = MenuItemSprite::create(startSpriteNormal, startSpriteSelected, CC_CALLBACK_1(HelloWorld::menuItemStartCallback,this)); ③ startMenuItem-
setPosition(Director::getInstance()-
convertToGL(Point(700,170))); ④ //设置图片菜单 MenuItemImage *settingMenuItem = MenuItemImage::create( “menu/setting-up.png”, “menu/setting-down.png”, CC_CALLBACK_1(HelloWorld::menuItemSettingCallback,this)); ⑤ settingMenuItem-
setPosition(Director::getInstance()-
convertToGL(Point(480,400))); ⑥ //帮助图片菜单 MenuItemImage helpMenuItem = MenuItemImage::create( “menu/help-up.png”, “menu/help-down.png”, CC_CALLBACK_1(HelloWorld::menuItemHelpCallback,this)); ⑦ helpMenuItem-
setPosition(Director::getInstance()-
convertToGL(Point(860,480))); ⑧ Menumu = Menu::create(startMenuItem, settingMenuItem, helpMenuItem, NULL); ⑨ mu-
setPosition(Point::ZERO); ⑩ this-
addChild(mu); return true; }
在上面的代码中第①~②行是创建两种不同状态的精灵,第③行代码是创建精灵菜单MenuItemSprite对象,第④行代码是设置开始菜单项(startMenuItem)位置,注意这个坐标是(700,170),由于(700, 170)的坐标是UI坐标,需要转换为OpenGL坐标。第⑤和⑦行代码是创建图片菜单MenuItemImage对象,第⑥和⑧行代码是设置图片菜单位置。第⑨行代码是菜单Menu对象,第⑩行代码是菜单的位置mu->setPosition(Point::ZERO),设置的位置是Point::ZERO,它等价于Point(0.0f,0.0f)。
还有由于背景图片大小是1136 x 640,而Win32默认窗口大小是960 x 640,我们需要重新设置大小,修改AppDelegate.cpp代码如下:
http://blog.csdn.net/tonny_guan/article/details/25606963#http://blog.csdn.net/tonny_guan/article/details/25606963#https://code.csdn.net/snippets/340364

https://code.csdn.net/snippets/340364/fork
<
pre code_snippet_id=“340364” snippet_file_name=“blog_20140512_5_4431376” name=“code” class=“html”
boolAppDelegate::applicationDidFinishLaunching() { // initialize director auto director = Director::getInstance(); auto glview = director-
getOpenGLView(); if(!glview) { glview = GLView::create(“My Game”); glview-
setFrameSize(1136, 640); ① director-
setOpenGLView(glview); } … … }
</
pre
http://blog.csdn.net/tonny_guan/article/details/25606963#http://blog.csdn.net/tonny_guan/article/details/25606963#https://code.csdn.net/snippets/340364

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我们需要在第①行添加glview->setFrameSize(1136, 640)代码。更多内容请关注Cocos2d-x系列图书http://cocoagame.net/forum.php?mod=forumdisplay&fid=42
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