开关菜单是MenuItemToggle类实现的,它是一种可以进行两种状态切换的菜单。它可以通过下面的函数创建:
http://blog.csdn.net/tonny_guan/article/details/25699615#http://blog.csdn.net/tonny_guan/article/details/25699615#https://code.csdn.net/snippets/342370

https://code.csdn.net/snippets/342370/fork
static MenuItemToggle*createWithCallback (
const ccMenuCallback & callback, //菜单操作的回调函数指针 MenuItem * item, //进行切换的菜单项 … )
从第二个参数开始都是MenuItem类的实例对象,它们是开关菜单显示的菜单项,它们可以是文本、图片和精灵类型的菜单项,但是最后不用忘记NULL结尾。
下面代码是简单形式的文本类型的开关菜单:
http://blog.csdn.net/tonny_guan/article/details/25699615#http://blog.csdn.net/tonny_guan/article/details/25699615#https://code.csdn.net/snippets/342370

https://code.csdn.net/snippets/342370/fork
auto toggleMenuItem
=MenuItemToggle::createWithCallback( CC_CALLBACK_1(HelloWorld::menuItem1Callback,this), MenuItemFont::create(“On” ), MenuItemFont::create(“Off”), NULL ); Menu* mn = Menu::create(toggleMenuItem,NULL); this-
addChild(mn);
下面我们通过一个实例介绍一下其它的复杂类型的开关菜单的使用,这个实例如下图所示,是一个游戏音效和背景音乐设置界面,我们可以通过开关菜单实现这个功能,我们的美术设计师为每一个设置项目(音效和背景音乐)分别准备了两个图片。
下面我们看看实例代码的实现,HelloWorldScene.cpp中使用MenuItemSprite菜单项的代码如下:
http://blog.csdn.net/tonny_guan/article/details/25699615#http://blog.csdn.net/tonny_guan/article/details/25699615#https://code.csdn.net/snippets/342370

https://code.csdn.net/snippets/342370/fork
bool HelloWorld::init()
{ if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()-
getVisibleSize(); Point origin = Director::getInstance()-
getVisibleOrigin(); Sprite bg = Sprite::create(“menu/background.png”); bg-
setPosition(Point(origin.x + visibleSize.width/2, origin.y +visibleSize.height /2)); this-
addChild(bg); //音效 auto soundOnMenuItem = MenuItemImage::create( “menu/on.png”, “menu/on.png”); ① auto soundOffMenuItem = MenuItemImage::create( “menu/off.png”, “menu/off.png”); ② auto soundToggleMenuItem = MenuItemToggle::createWithCallback( CC_CALLBACK_1(HelloWorld::menuSoundToggleCallback,this), soundOnMenuItem, soundOffMenuItem, NULL); ③ soundToggleMenuItem-
setPosition( Director::getInstance()-
convertToGL(Point(818,220))); //音乐 auto musicOnMenuItem =MenuItemImage::create( “menu/on.png”, “menu/on.png”); ④ automusicOffMenuItem =MenuItemImage::create( “menu/off.png”, “menu/off.png”); ⑤ auto musicToggleMenuItem = MenuItemToggle::createWithCallback( CC_CALLBACK_1(HelloWorld::menuMusicToggleCallback,this), musicOnMenuItem, musicOffMenuItem, NULL ); ⑥ musicToggleMenuItem-
setPosition( Director::getInstance()-
convertToGL(Point(818,362))); //Ok按钮 autookMenuItem = MenuItemImage::create( “menu/ok-down.png”, “menu/ok-up.png”); okMenuItem-
setPosition(Director::getInstance()-
convertToGL(Point(600,510))); Menu mn = Menu::create(soundToggleMenuItem, musicToggleMenuItem,okMenuItem, NULL); ⑦ mn-
setPosition(Point::ZERO); this-
addChild(mn); return true; }
在上面代码第①是创建音效开的图片菜单项,第②行是创建音效关的图片菜单项,第③行代码是通过createWithCallback函数创建开关菜单项MenuItemToggle。类似的第④~⑥创建了背景音乐开关菜单项。第⑦行代码是通过上面创建的开关菜单项创建Menu对象。
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