【已解决】cocos2d-x 如何实现屏幕常亮

cocos2dx 怎样实现游戏时候保持屏幕常亮?大神们指点!

安卓的话,是需要jni调用

能具体点吗哥

 

PowerManager powerManager = null;
    WakeLock wakeLock = null;
    
    protected void onCreate(Bundle savedInstanceState){
        super.onCreate(savedInstanceState);
         this.powerManager = (PowerManager)this.getSystemService(Context.POWER_SERVICE);
         this.wakeLock = this.powerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK, "My Lock");
    }

    public Cocos2dxGLSurfaceView onCreateView() {
        Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
        // sg should create stencil buffer
        glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
        
        return glSurfaceView;
    }

    static {
        System.loadLibrary("cocos2dcpp");
    }
    
    @Override
    public void onResume() {
         super.onResume();
         this.wakeLock.acquire();
       }
     @Override
     public void onPause() {
          super.onPause();
           this.wakeLock.release();
     }
     @Override
     protected void onDestroy() {
     // TODO Auto-generated method stub
         super.onDestroy();
         this.wakeLock.release(); //解除保持唤醒
     }

如果只需要使用屏幕常亮的话,可以修改java代码,需要调用其他相机之类的就需要jni调了

谢谢,非常感谢

ios如何实现呢?