请教下 。 关于3.0 beta2 中显示的renderTexture区域设置后的问题。
auto s=Director::getInstance()->getWinSize();
pRendTexturekk=RenderTexture::create(128,128,Texture2D::PixelFormat::RGBA8888);
pRendTexturekk->setPosition(0,0);
//pRendTexturekk->setAnchorPoint(Point::ZERO);
pRendTexturekk->retain();
pRendTexturekk->setPosition(Point(s.width0.5,s.height0.5-200));
pRendTexturekk->begin();//beginWithClear(255, 255, 255, 255);
Sprite * sprite2 = Sprite::create(“Icon-100.png”);
log(“origin.x:%f,%f”,pRendTexturekk->getPosition().x,pRendTexturekk->getPosition().y);
sprite2->setPosition(Point(0,0));
sprite2->visit();
pRendTexturekk->end();
addChild(pRendTexturekk, 1);
auto pSprite= Sprite::createWithTexture(pRendTexturekk->getSprite()->getTexture());
addChild(pSprite,1);
pSprite->setPosition(Point(s.width0.5,s.height0.5));
Sprite * sprite3 = Sprite::create("Icon-100.png");
addChild(sprite3,1);
sprite3->setPosition(Point(s.width*0.5,s.height*0.5+200));