cocos2d-x3.1不能正确得到精灵的宽高

我使用的引擎版本是cocos2d-x3.1,写代码的时候,这么写的:
Sprite* bgSprite = Sprite::create(“fightground_weilan.jpg”);
//bgSprite->setPosition(Vec2(visibleSize.width / 2,(visibleSize.height + bgSprite_start->getContentSize().height) / 2));
//bgSprite->setScale(visibleSize.width / bgSprite->getContentSize().width);
this->addChild(bgSprite);

CCLOG(“www–>%d—hhh–>%d”,bgSprite->getContentSize().width,bgSprite->getContentSize().height);

得到的结果:
www–>0—hhh–>1082392576

不知道是什么原因?求大神解决一下。

%f
contentSize是浮点数

谢谢大神,现在可以正确得到宽高了。还有个问题:
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(“ui_fight.plist”);

Sprite* itemNomalSprite = Sprite::createWithSpriteFrameName("fight_goahead.png");
Sprite* itemSelectedSprite = Sprite::createWithSpriteFrameName("fight_goahead.png");
Sprite* itemCancelSprite = Sprite::createWithSpriteFrameName("fight_goahead.png");

auto goMenuItem = MenuItemSprite::create(itemNomalSprite,itemSelectedSprite,itemCancelSprite,CC_CALLBACK_1(GameBattleView::onGoMenuClicked,this));
auto menu = Menu::create(goMenuItem,NULL);
goMenuItem->setPosition(Vec2(visibleSize.width / 2,visibleSize.height / 2));
goMenuItem->setScale(0.5);
this->addChild(menu,20);

这样写,菜单不能显示,是什么错误啊?