cocos2d-x3.1正式版本真的可以用吗?为什么我把libCocosStudio这个引入工程后报出成片成片的警告,还编译不能过。
1> D:\3.1\MyCppGame\cocos2d\cocos\ui/UIWidget.h(44) : 参见“cocos2d::ui::SEL_TouchEvent”的声明
1>D:\cog_all\3.1\MyCppGame\cocos2d\cocos\ui/UIWidget.h(309): warning C4996: ‘cocos2d::ui::SEL_TouchEvent’: 被声明为已否决 (…\WidgetReader\TextReader\TextReader.cpp)
1> D:\3.1\MyCppGame\cocos2d\cocos\ui/UIWidget.h(44) : 参见“cocos2d::ui::SEL_TouchEvent”的声明
1>D:\cog_all\3.1\MyCppGame\cocos2d\cocos\ui/UIWidget.h(309): warning C4996: ‘cocos2d::ui::TouchEventType’: 被声明为已否决 (…\WidgetReader\TextReader\TextReader.cpp)
1> D:\3.1\MyCppGame\cocos2d\cocos\ui/UIWidget.h(42) : 参见“cocos2d::ui::TouchEventType”的声明
1>D:\cog_all\3.1\MyCppGame\cocos2d\cocos\ui/UIWidget.h(44): warning C4996: ‘cocos2d::ui::TouchEventType’: 被声明为已否决 (…\WidgetReader\WidgetReader.cpp)
1> D:\3.1\MyCppGame\cocos2d\cocos\ui/UIWidget.h(42) : 参见“cocos2d::ui::TouchEventType”的声明
1>D:\cog_all\3.1\MyCppGame\cocos2d\cocos\ui/UIWidget.h(240): warning C4996: ‘cocos2d::ui::SEL_TouchEvent’: 被声明为已否决 (…\WidgetReader\WidgetReader.cpp)
1> D:\3.1\MyCppGame\cocos2d\cocos\ui/UIWidget.h(44) : 参见“cocos2d::ui::SEL_TouchEvent”的声明
1>D:\cog_all\3.1\MyCppGame\cocos2d\cocos\ui/UIWidget.h(309): warning C4996: ‘cocos2d::ui::SEL_TouchEvent’: 被声明为已否决 (…\WidgetReader\WidgetReader.cpp)
1> D:\3.1\MyCppGame\cocos2d\cocos\ui/UIWidget.h(44) : 参见“cocos2d::ui::SEL_TouchEvent”的声明
1>D:\cog_all\3.1\MyCppGame\cocos2d\cocos\ui/UIWidget.h(309): warning C4996: ‘cocos2d::ui::TouchEventType’: 被声明为已否决 (…\WidgetReader\WidgetReader.cpp)
1> D:\3.1\MyCppGame\cocos2d\cocos\ui/UIWidget.h(42) : 参见“cocos2d::ui::TouchEventType”的声明
