cocos2d-x3.4和cocosv2.1运行出来的apk还是没有适配屏幕分辩率

//适配的lua代码

local director = cc.Director:getInstance()

local glview = director:getOpenGLView()
if nil == glview then
    glview = cc.GLViewImpl:createWithRect("Poker", cc.rect(0,0,1280,720))
    director:setOpenGLView(glview)
end
glview:setFrameSize(1280,720);

local designResolutionSize = cc.size(1280, 720)
glview:setDesignResolutionSize(designResolutionSize.width,
designResolutionSize.height,
cc.ResolutionPolicy.EXACT_FIT)
director:setDisplayStats(false)

:10: 你的FrameSize 和 designSize 相同,你是如何看出来屏幕分辨率没适配的?既然设置相同的话EXACT_FIT就等于没设置嘛

:14: 你设置FrameSize 为700 700 在设置designSize 是1280 720 你就能看到画面被拉伸(EXACT_FIT适配规则)到700 700了。

好了,非常感谢