在网络回调创建出现问题。
OpenGL error 0x0501 cocos2dx\textures\cctextureatlas.cpp cocos2d::CCTextureAtlas::drawNumberOfQuads 681
OpenGL error 0x0502 ctextureatlas.cpp cocos2d::CCTextureAtlas::mapBuffers 301
代码:
quarkxV2::qxUInt32 MsgReadFuncImp(const quarkxV2::qxByte* szData, quarkxV2::qxUInt32 unSize)
{
if (unSize == -1)
{
return 0;
}
memcpy(m_pBuffer+m_nBufferLen, szData,unSize);
CCLOG("MsgReadFuncImp unSize =%d" ,unSize);
//心跳处理
g_objHeartBeatMgr.OnHeartBeat();
//处理数据
m_nBufferLen += unSize;
while ( m_nBufferLen>=sizeof(TCP_Head) )
{
//取出前8字节数据
char headChar;
memset(headChar,0,sizeof(headChar));
memcpy(headChar,m_pBuffer,8);
//取的数据长度
TCP_Head* head = (TCP_Head*)headChar;
int curLen = head->TCPInfo.wPacketSize;
//长度效验,小于包头 或者 大于当前数据总长度,说明只接收了一半数据,跳出处理
if( curLenm_nBufferLen)
{
break;;
}
//取的当前长度 开始处理
char* curBuffer = new char;
memset(curBuffer,0,sizeof(curBuffer));
memcpy(curBuffer,m_pBuffer,curLen);
//数据映射
if( !CQPCipher::decryptBuffer(curBuffer,curLen)){
break;
}
CCLOG("handle length:%d",curLen);
g_objLock.lock();
SocketDelegateWithHeartRecvData(curBuffer,curLen);//创建对象函数
g_objLock.unlock();
//减去已处理长度
m_nBufferLen -= curLen;
//数据移动
memmove(m_pBuffer, m_pBuffer+curLen, m_nBufferLen);
//跳出判断
if( m_nBufferLen<sizeof(TCP_Head) ){
CCLOG("handle one data---------------------------");
break;
}
}
return 0;
}
```
有什么问题?什么解决?谢谢