cocos2dx 2.x 自带的Sample里面的HelloLua运行报错

求大神帮忙看一下,这个LuaCocoStudio.o 会报错

Undefined symbols for architecture i386:
“cocostudio::timeline::NodeReader::createNode(std::string const&)”, referenced from:
tolua_CocoStudio_NodeReader_createNode00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::NodeReader::getInstance()”, referenced from:
tolua_CocoStudio_NodeReader_getInstance00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::NodeReader::destroyInstance()”, referenced from:
tolua_CocoStudio_NodeReader_destroyInstance00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::NodeReader::loadNodeWithFile(std::string const&)”, referenced from:
tolua_CocoStudio_NodeReader_loadNodeWithFile00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::NodeReader::loadNodeWithContent(std::string const&)”, referenced from:
tolua_CocoStudio_NodeReader_loadNodeWithContent00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::NodeReader::init()”, referenced from:
tolua_CocoStudio_NodeReader_init00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::NodeReader::purge()”, referenced from:
tolua_CocoStudio_NodeReader_purge00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::NodeReader::NodeReader()”, referenced from:
tolua_CocoStudio_NodeReader_new00(lua_State*) in LuaCocoStudio.o
tolua_CocoStudio_NodeReader_new00_local(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::ActionTimeline::setFrameEventCallFunc(cocos2d::CCObject*, void (cocos2d::CCObject::)(cocostudio::timeline::Frame))”, referenced from:
tolua_Cocos2dx_ActionTimeline_setFrameEventCallFunc00(lua_State*) in lua_cocos2dx_cocostudio_manual.o
“cocostudio::timeline::ActionTimeline::clearFrameEventCallFunc()”, referenced from:
tolua_Cocos2dx_ActionTimeline_clearFrameEventCallFunc00(lua_State*) in lua_cocos2dx_cocostudio_manual.o
“cocostudio::timeline::ActionTimeline::create()”, referenced from:
tolua_CocoStudio_ActionTimeline_create00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::ActionTimeline::ActionTimeline()”, referenced from:
tolua_CocoStudio_ActionTimeline_new00(lua_State*) in LuaCocoStudio.o
tolua_CocoStudio_ActionTimeline_new00_local(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::TimelineActionData::create(int)”, referenced from:
cocos2d::extension::WidgetReader::setPropsFromJsonDictionary(cocos2d::ui::Widget*, rapidjson::GenericValue<rapidjson::UTF8, rapidjson::MemoryPoolAllocatorrapidjson::CrtAllocator > const&) in WidgetReader.o
“cocostudio::timeline::ActionTimelineCache::getInstance()”, referenced from:
tolua_CocoStudio_ActionTimelineCache_getInstance00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::ActionTimelineCache::createAction(std::string const&)”, referenced from:
tolua_CocoStudio_ActionTimelineCache_createAction00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::ActionTimelineCache::removeAction(std::string const&)”, referenced from:
tolua_CocoStudio_ActionTimelineCache_removeAction00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::ActionTimelineCache::destroyInstance()”, referenced from:
tolua_CocoStudio_ActionTimelineCache_destroyInstance00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::ActionTimelineCache::loadAnimationActionWithFile(std::string const&)”, referenced from:
tolua_CocoStudio_ActionTimelineCache_loadAnimationActionWithFile00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::ActionTimelineCache::loadAnimationActionWithContent(std::string const&, std::string const&)”, referenced from:
tolua_CocoStudio_ActionTimelineCache_loadAnimationActionWithContent00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::ActionTimelineCache::init()”, referenced from:
tolua_CocoStudio_ActionTimelineCache_init00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::ActionTimelineCache::purge()”, referenced from:
tolua_CocoStudio_ActionTimelineCache_purge00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::Timeline::create()”, referenced from:
tolua_CocoStudio_Timeline_create00(lua_State*) in LuaCocoStudio.o
“cocostudio::timeline::Timeline::Timeline()”, referenced from:
tolua_CocoStudio_Timeline_new00(lua_State*) in LuaCocoStudio.o
tolua_CocoStudio_Timeline_new00_local(lua_State*) in LuaCocoStudio.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)

哪个版本 ~~

:2::2::2:

找到了原因了,是老工程不支持64位,新下了一份2.2.6的版本

2.2.6 的版本使用的是原生 Lua

你现在用quick吗,什么版本的,貌似3.5都是坑,都在用3.3