cocos2dx 3.0 如何自定义动作

class  RotateWithAction:public ActionInterval

{

public:

	~RotateWithAction();

	Ref* copyWithZone(CCZone* pZone);

	static RotateWithAction* create(ActionInterval* action);

    virtual bool initWithAction(ActionInterval* action);

	virtual void startWithTarget(Node *target);

	bool isDone();

	void step(float dt);



protected:

	void RotateWithAction::setInnerAction(ActionInterval* pAction);

	Node* pInnerTarget;

	ActionInterval* pInnerAction;

private:

};
```

1 IntelliSense: 不允许使用抽象类类型 "RotateWithAction" 的对象:
纯虚拟 函数 "cocos2d::ActionInterval::reverse" 没有强制替代项
纯虚拟 函数 "cocos2d::ActionInterval::clone" 没有强制替代项 f:cocos-projectSLGClassesRotateWithAction.cpp 14 33 SLG
我试图添加了reverse和clone方法,但是还是不能解决

楼主后面解决?