3.0 封装的物理引擎提供了一些关节,但是不知道怎么用啊,我试着在PhysicsWorld里用addJoint方法,但是会crash
auto bodyA = PhysicsBody::createCircle(10);
auto bodyB = PhysicsBody::createEdgeBox(Size(10 , 10));
auto motor = PhysicsJointMotor::construct(bodyA , bodyB , 45);
PhyWorld->addJoint(motor);
```
调用堆栈显示在
void PhysicsWorldInfo::step(float delta)
{
cpSpaceStep(_space, delta);
}
```