cocos2dx 3.0 如何连接两个刚体

3.0 封装的物理引擎提供了一些关节,但是不知道怎么用啊,我试着在PhysicsWorld里用addJoint方法,但是会crash

auto bodyA = PhysicsBody::createCircle(10);

    auto bodyB = PhysicsBody::createEdgeBox(Size(10 , 10));

    auto motor = PhysicsJointMotor::construct(bodyA , bodyB , 45); 
 
    PhyWorld->addJoint(motor);



```



调用堆栈显示在

void PhysicsWorldInfo::step(float delta)
{
    cpSpaceStep(_space, delta);
}


```