如题:
比如说类似下面这样的opengl代码,在cocos2dx 3.2如何调用
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, particle_texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TSIZE, TSIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex);
glDisable(GL_TEXTURE_2D);