auto rootNode = Sprite::create(“asset/heros/Piccilangfang.png”);
rootNode->retain();
rootNode->setPosition(Vec2(-visibleSize.width/10 , visibleSize.height/3));
rootNode->setScale(0.3);
rootNode->setBlendFunc( BlendFunc{GL_ONE, GL_ZERO} );
pRt = RenderTexture::create(visibleSize.width, visibleSize.height);
pRt->begin();
rootNode->visit();
pRt->end();
auto sp = pRt->getSprite()->getTexture();
auto sp1 = Sprite::createWithTexture(sp);
sp1->setRotation(180);
sp1->setPosition(150,100+5*i);
sp1->setGLProgram(GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_SPRITE_TEXTURE_OUTLINE));
// sp1->setGLProgramState(utilShader::getStrokeProgramState(2, Color3B::GREEN, sp1->getContentSize(), Color3B::WHITE));
addChild(sp1,1);
报错在 rootNode->visit() 这一句。但是在3.8的版本上不会报错,求解