cocos2dx 3.2 加载资源 每次加载得都不一样 谁碰到过? 有重谢

下面是打印得结果和官方的一部分代码 ,这垃圾cocos2dx 3.2 跟傻逼疯子一样乱加载 每次都加载得都不一样,把手机上门得app删除了,clearn一下,就不一样。还求能驾驭的帮助

cocos2d: -----MainPageBackground.png— 1136.000000

cocos2d: -----MainPageBackground.png— 2048.000000

if (frameSize.width > mediumResource.size.width)
{


    searchPath.push_back(largeResource.directory);

    director->setContentScaleFactor(MIN(largeResource.size.height/designResolutionSize.height, largeResource.size.width/designResolutionSize.width));

    CCLOG("********************%s",largeResource.directory);


}
// if the frame's height is larger than the height of small resource size, select medium resource.
else if (frameSize.width > smallResource.size.width)
{
    searchPath.push_back(mediumResource.directory);

    director->setContentScaleFactor(MIN(mediumResource.size.height/designResolutionSize.height, mediumResource.size.width/designResolutionSize.width));

    CCLOG("********************%s",mediumResource.directory);


}
// if the frame's height is smaller than the height of medium resource size, select small resource.
else
{
    searchPath.push_back(smallResource.directory);

    director->setContentScaleFactor(MIN(smallResource.size.height/designResolutionSize.height, smallResource.size.width/designResolutionSize.width));

    CCLOG("********************%s",smallResource.directory);


}

顶一下 就是打到这里面的图片 本应该加载 ipadhd的资源的 结果加载的有iphone的也有ipad。

顺便说一句,做cocos2dx引擎的你们是在倒垃圾嘛? 什么破玩意