cocos2dx 3.3 final getParentToNodeTransform bug

cocos2dx 3.3中getParentToNodeTransform有bug,没考虑到_transformDirty==true的情况。
下面是复现代码:
//----test code to show getParentToNodeTransform bug
//Node::getParentToNodeTransform()'s Implementation have problem,
//they only consider _inverseDirty maybe true, but do not consider _transformDirty maybe true too.

CCNode* node=CCNode::create();
addChild(node);
node->setPosition(ccp(100,100));

//node->getNodeToParentTransform();//if you open this line, you can see different output.

Mat4 parentToNodeTransform=node->getParentToNodeTransform();
cout<<"parentToNodeTransform:"<<endl;
for(int i=0;i<16;i++){
    cout<<parentToNodeTransform.m*<<" ";
}cout<<endl;
*

谢谢,已建立任务跟踪:https://github.com/cocos2d/cocos2d-x/issues/10824