cocos2dx 3.3 场景切出时RenderTexture crash

在cocos2dx 3.3中下面myScene在切出时会存在概率性崩溃(代码作了简化,只说明问题):

class CmyLayer:public Layer{

public:

CmyLayer(){

m_sprite=NULL;

m_renderTex=NULL;

}

virtual~CmyLayer(){

}

bool init(){

m_sprite=Sprite::create("a.png");

this->addChild(m_sprite);



m_renderTex=RenderTexture::create(w,h);

this->addChild(m_renderTex);



return true;

}

void udpate(float dt){

m_renderTex->begin();

m_sprite->visit();

m_renderTex->end();  

}

private:

RenderTexture* m_renderTex;

Sprite* m_sprite;

};

class CmyScene:public Scene{

public:

CmyScene(){

}

virtual~CmyScene(){

}

bool init(){

CmyLayer*myLayer=new CmyLayer();

myLayer->autorelease();

myLayer->init();

addChild(myLayer);

return true;

}

};

详细情况见:http://www.cnblogs.com/wantnon/p/4403401.html