就像opengl中一样
glBegin(GL_TRIANGLES); // Drawing Using Triangles
glColor3b(255, 0, 0);
glVertex3f(0.0f, 1.0f, 0.0f); // Top
glVertex3f(-1.0f, -1.0f, 0.0f); // Bottom Left
glVertex3f(1.0f, -1.0f, 0.0f); // Bottom Right
glEnd();
在cocos2dx中如何实现?