cocos2dx 导入cocosstudio 2.2.1

在导入过程中总是出现node添加失败

Node * rootNode = CSLoader::createNode(“MainScene.csd”);
this->addChild(rootNode);
ActionTimeline * action = CSLoader::createTimeline(“MainScene.csd”);
rootNode->runAction(action);
action->gotoFrameAndPlay(0, 60, true);
action->setFrameEventCallFunc(CC_CALLBACK_1(HelloWorld::onFrameEvent, this));
return true;
}
void HelloWorld::onFrameEvent(Frame* frame)//固定的格式
{
EventFrame* evnt = dynamic_cast<EventFrame*>(frame);
if(!evnt)
return;
std::string str = evnt->getEvent();
if (str == “xxoo”)
{
CCLOG(“come on baby”);
}

大神来看 这是哪里错了

求别沉啊啊啊啊啊啊:7::7::7::7::7:

:2: :2: :2: :2: