renderTexture = RenderTexture::create(VisibleX, VisibleY, Texture2D::PixelFormat::RGBA8888);
renderTexture->setContentSize(Size(VisibleX, VisibleY));
renderTexture->setPosition(BUBUFP(480, 320, Center));
this->addChild(renderTexture, 100);
drawNode = DrawNode::create();
drawNode->retain();
以下是在Move里画线:
drawNode->drawSegment(pre, location, 5, Color4F(dataColors.at(curColor)));
renderTexture->begin();
drawNode->visit();
renderTexture->end();
以下是在Move里擦除:
//颜色混合测试
BlendFunc bl = { GL_ONE, GL_ZERO };
drawNode->setBlendFunc(bl);
drawNode->drawSegment(pre, location, 20, Color4F(0,0,0,0));
renderTexture->begin();
drawNode->visit();
renderTexture->end();
问题是,在画线的时候没问题可以画,画完选擦除的时候,启用混合颜色,画的线段就变成有空白间隙了,
请大神指教这个怎么解决。。。
如下图
