如题,上图为证


随着随着时间增加,一直往下飘, 下面是代码
var arm = this.createFightArm(“TTD_Boomerang”, true)
var paoArm = this.createFightArm(“TTD_Boomerang”, true)
paoArm.getAnimation().play(“pao”)
//this.addToParentCenter(this._baseLayer, arm)
var size = this._baseLayer.getContentSize()
this.addToParent(this._baseLayer, arm, cc.p(size.width/2, size.height-100))
//paoArm.setAnchorPoint(0.5,0.5)
var bone = arm.getBone("pao")
if (bone) {
bone.addDisplay(paoArm, 0)
bone.changeDisplayWithIndex(0, true)
}