【求助】cocos2dx lua ios包崩溃(SEGV_ACCERR)

求助大神!
我用的cocos2dx lua 3.13的引擎
目前ios包有一定概率崩溃
用bugly捕获了崩溃日志

堆栈:
#0 Thread
SIGSEGV
SEGV_ACCERR
解析原始
0 PGame-mobile __cxa_throw + 5401732
1 PGame-mobile __cxa_throw + 3741352
2 PGame-mobile __cxa_throw + 3741352
3 PGame-mobile __cxa_throw + 3950084
4 PGame-mobile __cxa_throw + 3956040
5 PGame-mobile __cxa_throw + 3958412
6 PGame-mobile __cxa_throw + 6577348
7 PGame-mobile __cxa_throw + 6577508
8 PGame-mobile __cxa_throw + 6577508
9 PGame-mobile __cxa_throw + 6577508
10 PGame-mobile __cxa_throw + 3623052
11 PGame-mobile __cxa_throw + 3623052
12 PGame-mobile __cxa_throw + 6577508
13 PGame-mobile __cxa_throw + 6577508
14 PGame-mobile __cxa_throw + 6577508
15 PGame-mobile __cxa_throw + 3623052
16 PGame-mobile __cxa_throw + 3623052
17 PGame-mobile __cxa_throw + 3623052
18 PGame-mobile __cxa_throw + 4254740
19 PGame-mobile __cxa_throw + 3338876
20 PGame-mobile __cxa_throw + 3345680
21 QuartzCore CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 672
22 IOKit IODispatchCalloutFromCFMessage + 392
23 CoreFoundation ___CFMachPortPerform + 188
24 CoreFoundation _CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 56
25 CoreFoundation ___CFRunLoopDoSource1 + 440
26 CoreFoundation ___CFRunLoopRun + 2196
27 CoreFoundation CFRunLoopRunSpecific + 436
28 GraphicsServices GSEventRunModal + 100
29 UIKit UIApplicationMain + 236
30 PGame-mobile __cxa_throw + 127216
31 libdyld.dylib _start + 4

网上的解决方案
https://www.jianshu.com/p/57ee48f57664
但是暂时没法套用在cocos2dx lua 的工程中