请诸位大佬帮忙看看,感激不尽。
就是运行时候报错,编译没事。我也没有改变什么啊,就是写了个类,继承了它
class Cocos2dxApplication : private cocos2d::Application {
public:
Cocos2dxApplication();
virtual ~Cocos2dxApplication();
virtual void initGLContextAttrs();
下面是cpp.
USING_NS_CC;
static cocos2d::Size designResolutionSize = cocos2d::Size(750, 1334);
static cocos2d::Size smallResolutionSize = cocos2d::Size(480, 320);
static cocos2d::Size mediumResolutionSize = cocos2d::Size(1024, 768);
static cocos2d::Size largeResolutionSize = cocos2d::Size(2048, 1536);
Cocos2dxApplication::Cocos2dxApplication() {
}
Cocos2dxApplication::~Cocos2dxApplication()
{
}
