cocos2dx-win32 新手求组

我用的是3.2的版本。请问一下怎么设置窗口的大小?

setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::SHOW_ALL);

CCGLView.cpp中的
GLView* GLView::create(const std::string& viewName)
{
auto ret = new GLView;
if(ret && ret->initWithRect(viewName, Rect(0, 0, 960, 640), 1)) {
ret->autorelease();
return ret;
}

return nullptr;

}

if(!glview) {
glview = GLView::create(“My Game”);
glview->setFrameSize(400,600);
director->setOpenGLView(glview);
}

director->setDisplayStats(false);

director->setAnimationInterval(1.0 / 60);
glview->setDesignResolutionSize(640,1140,ResolutionPolicy(0));//设计分辨率为640*1140的分辨率

glview->setFrameSize();

在不是helloworldscene的另一个类里