cocos2dx win8 横竖屏在哪里设置啊
我用的cocos2d-x-2.2.2 移植的win8 ,屏幕方向在哪里调啊
找到了
DisplayProperties::AutoRotationPreferences = DisplayOrientations::Portrait;
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &New2048::OnVisibilityChanged);
window->Closed +=
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &New2048::OnWindowClosed);
window->PointerPressed +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &New2048::OnPointerPressed);
window->PointerMoved +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &New2048::OnPointerMoved);
window->PointerReleased +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &New2048::OnPointerReleased);
CCEGLView* eglView = new CCEGLView();
eglView->Create(window);
eglView->setViewName("New2048");