Cocos2dx创建的winsows平台下的Helloworld程序为什么不能够正常加载用户创建的资源的菜单栏

bool CCEGLView::Create(LPCTSTR pTitle, int w, int h)
{   bool bRet = false;
    do
    {   CC_BREAK_IF(m_hWnd);

        HINSTANCE hInstance = GetModuleHandle( NULL );
        WNDCLASS  wc;        // Windows Class Structure

        // Redraw On Size, And Own DC For Window.
        wc.style          = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
        wc.lpfnWndProc    = _WindowProc;                    // WndProc Handles Messages
        wc.cbClsExtra     = 0;                              // No Extra Window Data
        wc.cbWndExtra     = 0;                                // No Extra Window Data
        wc.hInstance      = hInstance;                        // Set The Instance
        wc.hIcon          = LoadIcon( NULL, IDI_WINLOGO );    // Load The Default Icon
        wc.hCursor        = LoadCursor( NULL, IDC_ARROW );    // Load The Arrow Pointer
        wc.hbrBackground  = NULL;                           // No Background Required For GL
        //wc.lpszMenuName   = NULL;                           // We Don't Want A Menu
        wc.lpszMenuName   = MAKEINTRESOURCE(IDR_MENU1);        // 加载自定义资源菜单
        wc.lpszClassName  = kWindowClassName;               // Set The Class Name

        CC_BREAK_IF(! RegisterClass(&wc) && 1410 != GetLastError());

        // center window position
        RECT rcDesktop;
        GetWindowRect(GetDesktopWindow(), &rcDesktop);

        //hmenu=LoadMenu(hInstance,MAKEINTRESOURCE(IDR_MENU1));

        // create window
        m_hWnd = CreateWindowEx(
                     WS_EX_APPWINDOW | WS_EX_WINDOWEDGE,        // Extended Style For The Window
                     kWindowClassName,                                    // Class Name
                     pTitle,                                                    // Window Title
                     WS_CAPTION | WS_POPUPWINDOW | WS_MINIMIZEBOX,        // Defined Window Style
                     0, 0,                                                                                        // Window Position
                     0,                                                                                                                       // Window Width
                     0,                                                                                                                         // Window Height
                     NULL,                                                // No Parent Window
                     NULL,                                                // No Menu
                     hInstance,                                            // Instance
                     NULL );

                     .......

Windows平台条件下,Cocos2dx所创建的屏幕窗口,是在定义和管理窗口的CCEGLView类当中, CCEGLView::Create(LPCTSTR pTitle, int w, int h)成员函数定义了程序启动时候,所创建窗口的标题和大小。虽然程序中我们后面修改了窗口对象的定义,在菜单名成员变量当中增加了自定义的资源菜单作为窗口的类型:


//wc.lpszMenuName   = NULL;                           // We Don't Want A Menu
wc.lpszMenuName   = MAKEINTRESOURCE(IDR_MENU1);        // 加载自定义资源菜单

加载了自定义的资源菜单,(或者是窗口创建之后采用手工菜单项逐一添加),但是无论如何,目前都没有菜单项出现。