【已解决】Cocos2dx 坐标问题求解

bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
        return false;

    auto listener = EventListenerTouchOneByOne::create();
    listener->setSwallowTouches(false);

    listener->onTouchBegan = (Touch* touch, Event* event)
    {
        Vec2 pos = this->convertToNodeSpace(touch->getLocationInView());
        CCLOG("%d,%d,%d,%d", touch->getLocationInView().x, touch->getLocationInView().y, pos.x, pos.y);
        return true;
    };
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);

    return true;
}


```


请问如何得到正确的鼠标位置,小弟纯属自学,求教各位大神。

%f:13::13:

:3:,对啊,谢谢。找了好久都找不到问题所在。。。