cocos2dx的问题、 很长时间都解决不了。、 求解

PosLoadUtil.cpp

Vector<PosBase*> PosLoadUtil::loadPosData(const charsPath,EdictMode editMode,Nodecontainer){

Vector<PosBase*> poses;

ValueMap datas = FileUtils::getInstance()->getValueMapFromFile(sPath);
int size = datas.size();
ValueMap data;

for (int i = 0; i < size;i++){
    data = datas.asValueMap();
    switch (editMode){
    case monsterMode:
        {
            PosBase* monsterPos = MonsterPos::create(Point(data"x"].asInt(), data"y"].asInt()), true);
            poses.pushBack(monsterPos);
            if (container){
                container->addChild(monsterPos);
            }
            break;
        }
    case towerMode:
        {
            PosBase* towerPos = TowerPos::create(Point(data"x"].asInt(), data"y"].asInt()), true);
            poses.pushBack(towerPos);
            if (container){
                container->addChild(towerPos);
            }
            break; 
        }
    }
}
return poses;

}

PosEditLayer.cpp

void PosEditorLayer::loadConfig(){

Size visibleSize = Director::getInstance()->getVisibleSize();
//加载地图场景

Sprite* bgSprite = Sprite::create(StringUtils::format("images/bglevel/%dbglevel.png",m_curLevel));
bgSprite->setPosition(Point(visibleSize.width/2,visibleSize.height/2));
this->addChild(bgSprite);

//加载关卡的坐标
std::string sPath = StringUtils::format("posData/monsterPosData_%d.plist", m_curLevel);
auto poses = PosLoadUtil::getInstance()->loadPosData(sPath.c_str(), monsterMode,this);
m_monsterPoses.pushBack(poses);

sPath = StringUtils::format("posData/towerPosData_%d.plist", m_curLevel);
poses = PosLoadUtil::getInstance()->loadPosData(sPath.c_str(), towerMode,this);
m_towerPoses.pushBack(poses);

}

调试的时候就是从上面的代码出现了问题,虽然生成成功,但是运行不了。 。。 弹出一个对话框

求求帮忙看一下、 、

问题是什么?错误是什么?