CCTexture2D * pTexture = CCTextureCache::sharedTextureCache()->addImage("logo.png");
CCSprite * pLogo = CCSprite::createWithTexture(pTexture);
pLogo->setPosition(ccp(640, 400));
this->addChild(pLogo);
CCTextureCache::sharedTextureCache()->removeTextureForKey("logo.png");
为什么,如上操作后,图片依旧显示出来了,有什么办法能够让图片的所占用的内存释放掉,使图片显示不出来?
