for (int i = 0; i < 36; i++) {
auto action1 = MoveBy::create(10.0f, Vec2(2*winSize.height * cos(10*i/180.0f * PI),
2*winSize.height * sin(10*i/180.0f * PI)));
auto sprite1 = Sprite::createWithTexture(plane->getTexture(),buller_rect);
auto body = PhysicsBody::createBox(sprite1->getContentSize());
sprite1->setPhysicsBody(body);
sprite1->setPosition(Vec2(PlanePos.x - 70, PlanePos.y));
bulletBatchNode->addChild(sprite1);
auto sprite2 = Sprite::createWithTexture(plane->getTexture(),buller_rect);
sprite2->setPosition(Vec2(PlanePos.x + 70, PlanePos.y));
bulletBatchNode->addChild(sprite2);
auto action2 = MoveBy::create(10.0f, Vec2(2*winSize.height * cos(10*i/180.0f * PI),
2*winSize.height * sin(10*i/180.0f * PI)));
sprite1->runAction(action1);
sprite2->runAction(action2);
}
```