cocos2dx2.0.3有内存泄漏(问题比较严重)

  • 本帖最后由 v2x222 于 2012-10-24 16:53 编辑 *

6244字节泄漏,请作者确认一下,平台windows xp sp3 vs2008 sp1

还有地方有泄漏

//LPSTR szImgName={“btStart.png”,“btChangeChair.png”/,“btExit.png”/,“btReRock_Cup.png”};
//CCScale9Sprite reShakeDisable = CCScale9Sprite::createWithSpriteFrameName(“btReRock_Cup_ed.png”);
// for(int i=0;i<emBnMaxCount;i++)
// {
// CCScale9Sprite backgroundButton = CCScale9Sprite::createWithSpriteFrameName(szImgName,s_rcBnNormal
);
//
// _pBnArr* = CCControlButton::create(backgroundButton);

//	if (emBnReShakeDice == i)
//	{
//		_pBnArr*->setBackgroundSpriteForState(reShakeDisable, CCControlStateDisabled);
//	}

//	_pBnArr*->setPosition(CGameLogic::shareGameLogic()->playerBnNormalPos*);
//	_pBnArr*->setAdjustBackgroundImage(false);
//	getParentLay()->addChild(_pBnArr*, emLayGui);

//	// Sets up event handlers
//	_pBnArr*->addTargetWithActionForControlEvents(this, _pBnCallBack*, CCControlEventTouchUpInside);

// }

CCScale9Sprite CCControlButton也存在泄漏问题

这次发布怎么这么多问题啊