cocos2dx 2.2.6
void CCTimer::update(float dt)
{
if (m_fElapsed == -1)
{
m_fElapsed = 0;
m_uTimesExecuted = 0;
}
else
{
if (m_bRunForever && !m_bUseDelay)
{//standard timer usage
m_fElapsed += dt;
if (m_fElapsed >= m_fInterval)
{
if (m_pTarget && m_pfnSelector)
{
(m_pTarget->*m_pfnSelector)(m_fElapsed);
}
if (m_nScriptHandler)
{
CCScriptEngineManager::sharedManager()->getScriptEngine()->executeSchedule(m_nScriptHandler, m_fElapsed);
}
m_fElapsed = 0;
}
}
跑得时候,挂在这个地方,
没有用LUA