cocos2dx3.0正式版android编译报错!!!郁闷

cocos run -p android
Runing command: compile
Building mode: debug
building native
The Selected NDK toolchain version was 4.8 !
running: ‘/developer/develop/android-ndk-r9b/ndk-build -C /developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android -j1 NDK_MODULE_PATH=/developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android/…/…/cocos2d-x:/developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos/:/developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android/…/…/cocos2d-x/external:/developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos/scripting NDK_DEBUG=1’

Android NDK: WARNING:/developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos//2d/Android.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Android NDK: WARNING:/developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos//2d/platform/android/Android.mk:cocos2dxandroid_static: LOCAL_LDLIBS is always ignored for static libraries
make: Entering directory /developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android' Gdbserver : libs/armeabi/gdbserver Gdbsetup : libs/armeabi/gdb.setup Compile++ thumb: cocos2dlua_shared <= main.cpp FATAL:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../libexec/as/x86_64/as: I don't understand 'm' flag! make: *** Error 1 make: Leaving directory /developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android’
Error running command, return code: 2
3.0编译不了啊,有人知道什么原因吗?不靠谱啊这个。

对了,我忘了说了,我的环境是mac10.9.3 xcode5.1.1

3.0的安卓,貌似原来的项目模版是有问题的,论坛里已经有人给出方案了
http://www.cocoachina.com/bbs/read.php?tid=200591&fpage=2

不是模版的问题,这个提示的错误跟交叉编译过程有关,不是mk文件之类的问题。系统更新后就出现这个问题了。

楼主解决了没