cocos run -p android
Runing command: compile
Building mode: debug
building native
The Selected NDK toolchain version was 4.8 !
running: ‘/developer/develop/android-ndk-r9b/ndk-build -C /developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android -j1 NDK_MODULE_PATH=/developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android/…/…/cocos2d-x:/developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos/:/developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android/…/…/cocos2d-x/external:/developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos/scripting NDK_DEBUG=1’
Android NDK: WARNING:/developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos//2d/Android.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Android NDK: WARNING:/developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos//2d/platform/android/Android.mk:cocos2dxandroid_static: LOCAL_LDLIBS is always ignored for static libraries
make: Entering directory /developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android' Gdbserver : libs/armeabi/gdbserver Gdbsetup : libs/armeabi/gdb.setup Compile++ thumb: cocos2dlua_shared <= main.cpp FATAL:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../libexec/as/x86_64/as: I don't understand 'm' flag! make: *** Error 1 make: Leaving directory /developer/work/cocos2d/cocos2d-x/projects/Test/frameworks/runtime-src/proj.android’
Error running command, return code: 2
3.0编译不了啊,有人知道什么原因吗?不靠谱啊这个。