【已解决】cocos2dx3.0 lua工程怎么打包apk?

大神们,求助。lua新建工程,frameworks/runtime-src/proj.android下没有build_native.py文件,不知道和cpp工程打包有什么区别吗?我是新手,编码完成后想打个apk包看效果,到这步我应该怎么做呢?

你的问题解决了吗?我也遇到了,好像是创建项目的原因,我还没有试

用cmd在项目路径下执行cocos compile -p android

天啊,隐藏得如此之深,这谁知道啊:12:

https://github.com/cocos2d/cocos2d-x/ github上就有说明 是你没看。。

lua的为什么要和c++的不一样呢,这样好像故意要考验谁一样

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引用第5楼twilightdream于2014-05-16 14:06发表的 回 4楼(kary24) 的帖子 :
lua的为什么要和c++的不一样呢,这样好像故意要考验谁一样 http://www.cocoachina.com/bbs/job.php?action=topost&tid=201441&pid=953488

— End quote

都一样啊…都是cocos compile -p android

c++的android工程里有build_native.py

打包发现个错误
Updated project.properties
Updated local.properties
Updated file /home/yangming/cocos2dx/cocos2d-x-3.0/projects/luatest/frameworks/runtime-src/proj.android/proguard-project.txt
Android platform not specified, searching a default one…
android-8 is found
running: ‘/home/yangming/adt-bundle-linux/sdk/tools/android update lib-project -p /home/yangming/cocos2dx/cocos2d-x-3.0/projects/luatest/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos/2d/platform/android/java -t android-8’

Updated project.properties
Updated local.properties
Updated file /home/yangming/cocos2dx/cocos2d-x-3.0/projects/luatest/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos/2d/platform/android/java/proguard-project.txt
running: ‘/opt/apache-ant-1.9.3/ant clean debug -f /home/yangming/cocos2dx/cocos2d-x-3.0/projects/luatest/frameworks/runtime-src/proj.android/build.xml -Dsdk.dir=/home/yangming/adt-bundle-linux/sdk’

/bin/sh: 1: /opt/apache-ant-1.9.3/ant: not found
Error running command, return code: 127

我的ant路径是
export ANT_ROOT=/opt/apache-ant-1.9.3
export PATH=${PATH}:/$ANT_ROOT/bin

ANT_ROOT不应该是根目录吗,要写成/opt/apache-ant-1.9.3/bin?

那只能说还支持…3.0后都换cocos console了

cocos 命令执行后发现
assets 下面没有东西,

how to build and run cocos2d-x 3.2 lua project
http://discuss.cocos2d-x.org/t/help-how-to-build-and-run-cocos2d-x-3-2-lua-project/16576