新人求助~cocos2dx3.2在eclipse下无法引用Box2d.h

我新建了一个工程,按照教程里添加了#include “Box2D/Box2D.h”,但编译时报错’Box2D/Box2D.h’ file not found;
是不是mk文件里还需要添加什么设置?求教大神
mk文件:
LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

(call import-add-path,(LOCAL_PATH)/…/…/cocos2d)
(call import-add-path,(LOCAL_PATH)/…/…/cocos2d/external)
(call import-add-path,(LOCAL_PATH)/…/…/cocos2d/cocos)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

LOCAL_SRC_FILES := hellocpp/main.cpp
…/…/Classes/AppDelegate.cpp
…/…/Classes/HelloWorldScene.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static

LOCAL_WHOLE_STATIC_LIBRARIES += spine_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include $(BUILD_SHARED_LIBRARY)

(call import-module,.) (call import-module,audio/android)

$(call import-module,Box2D)

$(call import-module,editor-support/cocosbuilder)

$(call import-module,editor-support/spine)

$(call import-module,editor-support/cocostudio)

$(call import-module,network)

$(call import-module,extensions)