新建 “A”项目能跑到Android上,自己的游戏工程"B"不行。
LOCAL_STATIC_LIBRARIES := cocos2dx_static
LOCAL_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_STATIC_LIBRARIES += box2d_static
LOCAL_STATIC_LIBRARIES += cocos_extension_static
LOCAL_STATIC_LIBRARIES += cocostudio_static
include $(BUILD_SHARED_LIBRARY)
(call import-module,2d)
(call import-module,audio/android)
(call import-module,Box2D)
(call import-module,editor-support/cocostudio)
(call import-module,extensions)
把MK文件下的这段代码复制到A项目的MK,也有问题~~~~各位大神看下这段MK文件的代码有什么问题?
下面是完整的MK文件:
LOCAL_PATH := (call my-dir)
include $(CLEAR_VARS)
(call import-add-path,(LOCAL_PATH)/…/…/cocos2d)
(call import-add-path,(LOCAL_PATH)/…/…/cocos2d/external)
(call import-add-path,(LOCAL_PATH)/…/…/cocos2d/cocos)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
#traverse all the directory and subdirectory
define walk
(wildcard (1)) (foreach e,(wildcard (1)/*),(call walk,$(e)))
endef
#traverse Classes Diretory
ALLFILES = (call walk,(LOCAL_PATH)/…/…/Classes)
FILE_LIST := hellocpp/main.cpp
FILE_LIST += (filter %.cpp,(ALLFILES))
FILE_INCLUDES := (shell find (LOCAL_PATH)/…/…/Classes -type d)
#source file will be compiled
LOCAL_SRC_FILES := (FILE_LIST:(LOCAL_PATH)/=)
LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/Classes
LOCAL_STATIC_LIBRARIES := cocos2dx_static
LOCAL_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_STATIC_LIBRARIES += box2d_static
LOCAL_STATIC_LIBRARIES += cocos_extension_static
LOCAL_STATIC_LIBRARIES += cocostudio_static
include $(BUILD_SHARED_LIBRARY)
(call import-module,2d)
(call import-module,audio/android)
(call import-module,Box2D)
(call import-module,editor-support/cocostudio)
$(call import-module,extensions)
