觉得cocos2dx3.4里面的LayerEx下的onTouch有点问题

今天遇到一个问题,发现在cocos2dx3.4final的LayerEx.lua的源码里面的OnTouch

下面的代码中,我觉得这里的callback(event)有问题,因为如果是“began”事件的话return true会被这句话吞掉,假如后面有moved和ended事件会收不到,我觉得应该改为return callback(event),经过测试确实有这样的问题存在

function Layer:onTouch(callback, isMultiTouches, swallowTouches)
    if type(isMultiTouches) ~= "boolean" then isMultiTouches = false end
    if type(swallowTouches) ~= "boolean" then swallowTouches = false end

    self:registerScriptTouchHandler(function(state, ...)
        local args = {...}
        local event = {name = state}
        if isMultiTouches then
            args = args
            local points = {}
            for i = 1, #args, 3 do
                local x, y, id = args*, args*, args*
                points = {x = x, y = y, id = id}
            end
            event.points = points
        else
            event.x = args
            event.y = args
        end
        callback(event)
    end, isMultiTouches, 0, swallowTouches)
    self:setTouchEnabled(true)
    return self
end


```
***

感谢您的反馈,这个问题的pr

https://github.com/cocos2d/cocos2d-x/pull/10792

已经被合并了。