Cocos2dxSimpleGame停止更新了吗?

一运行发现这么多的错误,VS2010,+Cocos2D-X 2.2.3

1>------ 已启动生成: 项目: Cocos2dxSimpleGame.win32, 配置: Debug Win32 ------
1>生成启动时间为 2014/5/8 20:14:22。
1>InitializeBuildStatus:
1> 正在对“Debug.win32\Cocos2dxSimpleGame.win32.unsuccessfulbuild”执行 Touch 任务。
1>ClCompile:
1> 所有输出均为最新。
1>ResourceCompile:
1> 所有输出均为最新。
1>ManifestResourceCompile:
1> 所有输出均为最新。
1>AppDelegate.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCEGLView::Create(wchar_t const *,int,int)” (?Create@CCEGLView@cocos2d@@UAE_NPB_WHH@Z)
1>AppDelegate.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: void __thiscall cocos2d::CCDirector::setDisplayFPS(bool)” (_imp?setDisplayFPS@CCDirector@cocos2d@@QAEX_N@Z),该符号在函数 “public: virtual bool __thiscall AppDelegate::applicationDidFinishLaunching(void)” (?applicationDidFinishLaunching@AppDelegate@@UAE_NXZ) 中被引用
1>AppDelegate.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: void __thiscall cocos2d::CCDirector::setDeviceOrientation(enum cocos2d::ccDeviceOrientation)” (_imp?setDeviceOrientation@CCDirector@cocos2d@@QAEXW4ccDeviceOrientation@2@@Z),该符号在函数 “public: virtual bool __thiscall AppDelegate::applicationDidFinishLaunching(void)” (?applicationDidFinishLaunching@AppDelegate@@UAE_NXZ) 中被引用
1>AppDelegate.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: static class cocos2d::CCEGLView & __cdecl cocos2d::CCEGLView::sharedOpenGLView(void)” (_imp?sharedOpenGLView@CCEGLView@cocos2d@@SAAAV12@XZ),该符号在函数 “public: virtual bool __thiscall AppDelegate::applicationDidFinishLaunching(void)” (?applicationDidFinishLaunching@AppDelegate@@UAE_NXZ) 中被引用
1>GameOverScene.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: bool __thiscall cocos2d::CCScene::init(void)” (_imp?init@CCScene@cocos2d@@QAE_NXZ),该符号在函数 “public: bool __thiscall GameOverScene::init(void)” (?init@GameOverScene@@QAE_NXZ) 中被引用
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::SelectorProtocol::update(float)” (?update@SelectorProtocol@cocos2d@@UAEXM@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::SelectorProtocol::update(float)” (?update@SelectorProtocol@cocos2d@@UAEXM@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::SelectorProtocol::tick(float)” (?tick@SelectorProtocol@cocos2d@@UAEXM@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::SelectorProtocol::tick(float)” (?tick@SelectorProtocol@cocos2d@@UAEXM@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::SelectorProtocol::callfunc(class cocos2d::CCNode *,void *)” (?callfunc@SelectorProtocol@cocos2d@@UAEXPAVCCNode@2@PAX@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::SelectorProtocol::callfunc(class cocos2d::CCNode *,void *)” (?callfunc@SelectorProtocol@cocos2d@@UAEXPAVCCNode@2@PAX@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::SelectorProtocol::callfunc(class cocos2d::CCNode *)” (?callfunc@SelectorProtocol@cocos2d@@UAEXPAVCCNode@2@@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::SelectorProtocol::callfunc(class cocos2d::CCNode *)” (?callfunc@SelectorProtocol@cocos2d@@UAEXPAVCCNode@2@@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::SelectorProtocol::callfunc(void)” (?callfunc@SelectorProtocol@cocos2d@@UAEXXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::SelectorProtocol::callfunc(void)” (?callfunc@SelectorProtocol@cocos2d@@UAEXXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::SelectorProtocol::menuHandler(class cocos2d::CCObject *)” (?menuHandler@SelectorProtocol@cocos2d@@UAEXPAVCCObject@2@@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::SelectorProtocol::menuHandler(class cocos2d::CCObject *)” (?menuHandler@SelectorProtocol@cocos2d@@UAEXPAVCCObject@2@@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::SelectorProtocol::eventHandler(class cocos2d::CCEvent *)” (?eventHandler@SelectorProtocol@cocos2d@@UAEXPAVCCEvent@2@@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::SelectorProtocol::eventHandler(class cocos2d::CCEvent *)” (?eventHandler@SelectorProtocol@cocos2d@@UAEXPAVCCEvent@2@@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::selectorProtocolRetain(void)” (?selectorProtocolRetain@CCNode@cocos2d@@UAEXXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::selectorProtocolRetain(void)” (?selectorProtocolRetain@CCNode@cocos2d@@UAEXXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::selectorProtocolRelease(void)” (?selectorProtocolRelease@CCNode@cocos2d@@UAEXXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::selectorProtocolRelease(void)” (?selectorProtocolRelease@CCNode@cocos2d@@UAEXXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCPoint __thiscall cocos2d::CCNode::getPosition(void)” (?getPosition@CCNode@cocos2d@@UAE?AVCCPoint@2@XZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCPoint __thiscall cocos2d::CCNode::getPosition(void)” (?getPosition@CCNode@cocos2d@@UAE?AVCCPoint@2@XZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::setPosition(class cocos2d::CCPoint)” (?setPosition@CCNode@cocos2d@@UAEXVCCPoint@2@@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::setPosition(class cocos2d::CCPoint)” (?setPosition@CCNode@cocos2d@@UAEXVCCPoint@2@@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCPoint __thiscall cocos2d::CCNode::getPositionInPixels(void)” (?getPositionInPixels@CCNode@cocos2d@@UAE?AVCCPoint@2@XZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCPoint __thiscall cocos2d::CCNode::getPositionInPixels(void)” (?getPositionInPixels@CCNode@cocos2d@@UAE?AVCCPoint@2@XZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::setPositionInPixels(class cocos2d::CCPoint)” (?setPositionInPixels@CCNode@cocos2d@@UAEXVCCPoint@2@@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::setPositionInPixels(class cocos2d::CCPoint)” (?setPositionInPixels@CCNode@cocos2d@@UAEXVCCPoint@2@@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCNode::getIsVisible(void)” (?getIsVisible@CCNode@cocos2d@@UAE_NXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCNode::getIsVisible(void)” (?getIsVisible@CCNode@cocos2d@@UAE_NXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::setIsVisible(bool)” (?setIsVisible@CCNode@cocos2d@@UAEX_N@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::setIsVisible(bool)” (?setIsVisible@CCNode@cocos2d@@UAEX_N@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCPoint __thiscall cocos2d::CCNode::getAnchorPoint(void)” (?getAnchorPoint@CCNode@cocos2d@@UAE?AVCCPoint@2@XZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCPoint __thiscall cocos2d::CCNode::getAnchorPoint(void)” (?getAnchorPoint@CCNode@cocos2d@@UAE?AVCCPoint@2@XZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::setAnchorPoint(class cocos2d::CCPoint)” (?setAnchorPoint@CCNode@cocos2d@@UAEXVCCPoint@2@@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::setAnchorPoint(class cocos2d::CCPoint)” (?setAnchorPoint@CCNode@cocos2d@@UAEXVCCPoint@2@@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCPoint __thiscall cocos2d::CCNode::getAnchorPointInPixels(void)” (?getAnchorPointInPixels@CCNode@cocos2d@@UAE?AVCCPoint@2@XZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCPoint __thiscall cocos2d::CCNode::getAnchorPointInPixels(void)” (?getAnchorPointInPixels@CCNode@cocos2d@@UAE?AVCCPoint@2@XZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCSize __thiscall cocos2d::CCNode::getContentSize(void)” (?getContentSize@CCNode@cocos2d@@UAE?AVCCSize@2@XZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCSize __thiscall cocos2d::CCNode::getContentSize(void)” (?getContentSize@CCNode@cocos2d@@UAE?AVCCSize@2@XZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayerColor::setContentSize(class cocos2d::CCSize)” (?setContentSize@CCLayerColor@cocos2d@@UAEXVCCSize@2@@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayerColor::setContentSize(class cocos2d::CCSize)” (?setContentSize@CCLayerColor@cocos2d@@UAEXVCCSize@2@@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCSize __thiscall cocos2d::CCNode::getContentSizeInPixels(void)” (?getContentSizeInPixels@CCNode@cocos2d@@UAE?AVCCSize@2@XZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCSize __thiscall cocos2d::CCNode::getContentSizeInPixels(void)” (?getContentSizeInPixels@CCNode@cocos2d@@UAE?AVCCSize@2@XZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::setContentSizeInPixels(class cocos2d::CCSize)” (?setContentSizeInPixels@CCNode@cocos2d@@UAEXVCCSize@2@@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::setContentSizeInPixels(class cocos2d::CCSize)” (?setContentSizeInPixels@CCNode@cocos2d@@UAEXVCCSize@2@@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCNode::getIsRunning(void)” (?getIsRunning@CCNode@cocos2d@@UAE_NXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCNode::getIsRunning(void)” (?getIsRunning@CCNode@cocos2d@@UAE_NXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCNode::getIsRelativeAnchorPoint(void)” (?getIsRelativeAnchorPoint@CCNode@cocos2d@@UAE_NXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCNode::getIsRelativeAnchorPoint(void)” (?getIsRelativeAnchorPoint@CCNode@cocos2d@@UAE_NXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::setIsRelativeAnchorPoint(bool)” (?setIsRelativeAnchorPoint@CCNode@cocos2d@@UAEX_N@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::setIsRelativeAnchorPoint(bool)” (?setIsRelativeAnchorPoint@CCNode@cocos2d@@UAEX_N@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual int __thiscall cocos2d::CCNode::getTag(void)” (?getTag@CCNode@cocos2d@@UAEHXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual int __thiscall cocos2d::CCNode::getTag(void)” (?getTag@CCNode@cocos2d@@UAEHXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCRGBAProtocol * __thiscall cocos2d::CCLayerColor::convertToRGBAProtocol(void)” (?convertToRGBAProtocol@CCLayerColor@cocos2d@@UAEPAVCCRGBAProtocol@2@XZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCRGBAProtocol * __thiscall cocos2d::CCLayerColor::convertToRGBAProtocol(void)” (?convertToRGBAProtocol@CCLayerColor@cocos2d@@UAEPAVCCRGBAProtocol@2@XZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCLabelProtocol * __thiscall cocos2d::CCNode::convertToLabelProtocol(void)” (?convertToLabelProtocol@CCNode@cocos2d@@UAEPAVCCLabelProtocol@2@XZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCLabelProtocol * __thiscall cocos2d::CCNode::convertToLabelProtocol(void)” (?convertToLabelProtocol@CCNode@cocos2d@@UAEPAVCCLabelProtocol@2@XZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCLayer::getIsTouchEnabled(void)” (?getIsTouchEnabled@CCLayer@cocos2d@@UAE_NXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCLayer::getIsTouchEnabled(void)” (?getIsTouchEnabled@CCLayer@cocos2d@@UAE_NXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::setIsTouchEnabled(bool)” (?setIsTouchEnabled@CCLayer@cocos2d@@UAEX_N@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::setIsTouchEnabled(bool)” (?setIsTouchEnabled@CCLayer@cocos2d@@UAEX_N@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCLayer::getIsAccelerometerEnabled(void)” (?getIsAccelerometerEnabled@CCLayer@cocos2d@@UAE_NXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCLayer::getIsAccelerometerEnabled(void)” (?getIsAccelerometerEnabled@CCLayer@cocos2d@@UAE_NXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::setIsAccelerometerEnabled(bool)” (?setIsAccelerometerEnabled@CCLayer@cocos2d@@UAEX_N@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::setIsAccelerometerEnabled(bool)” (?setIsAccelerometerEnabled@CCLayer@cocos2d@@UAEX_N@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCLayer::getIsKeypadEnabled(void)” (?getIsKeypadEnabled@CCLayer@cocos2d@@UAE_NXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCLayer::getIsKeypadEnabled(void)” (?getIsKeypadEnabled@CCLayer@cocos2d@@UAE_NXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::setIsKeypadEnabled(bool)” (?setIsKeypadEnabled@CCLayer@cocos2d@@UAEX_N@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::setIsKeypadEnabled(bool)” (?setIsKeypadEnabled@CCLayer@cocos2d@@UAEX_N@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCLayerColor::initWithColorWidthHeight(struct cocos2d::_ccColor4B,float,float)” (?initWithColorWidthHeight@CCLayerColor@cocos2d@@UAE_NU_ccColor4B@2@MM@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCLayerColor::initWithColorWidthHeight(struct cocos2d::_ccColor4B,float,float)” (?initWithColorWidthHeight@CCLayerColor@cocos2d@@UAE_NU_ccColor4B@2@MM@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCLayerColor::initWithColor(struct cocos2d::_ccColor4B)” (?initWithColor@CCLayerColor@cocos2d@@UAE_NU_ccColor4B@2@@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCLayerColor::initWithColor(struct cocos2d::_ccColor4B)” (?initWithColor@CCLayerColor@cocos2d@@UAE_NU_ccColor4B@2@@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCObject::release(void)” (?release@CCObject@cocos2d@@UAEXXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCObject::release(void)” (?release@CCObject@cocos2d@@UAEXXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCObject::retain(void)” (?retain@CCObject@cocos2d@@UAEXXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCObject::retain(void)” (?retain@CCObject@cocos2d@@UAEXXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::destroy(void)” (?destroy@CCLayer@cocos2d@@UAEXXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::destroy(void)” (?destroy@CCLayer@cocos2d@@UAEXXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::keep(void)” (?keep@CCLayer@cocos2d@@UAEXXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::keep(void)” (?keep@CCLayer@cocos2d@@UAEXXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::didAccelerate(struct cocos2d::CCAcceleration *)” (?didAccelerate@CCLayer@cocos2d@@UAEXPAUCCAcceleration@2@@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::didAccelerate(struct cocos2d::CCAcceleration *)” (?didAccelerate@CCLayer@cocos2d@@UAEXPAUCCAcceleration@2@@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::AccelerometerDestroy(void)” (?AccelerometerDestroy@CCLayer@cocos2d@@UAEXXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::AccelerometerDestroy(void)” (?AccelerometerDestroy@CCLayer@cocos2d@@UAEXXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::AccelerometerKeep(void)” (?AccelerometerKeep@CCLayer@cocos2d@@UAEXXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::AccelerometerKeep(void)” (?AccelerometerKeep@CCLayer@cocos2d@@UAEXXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::KeypadDestroy(void)” (?KeypadDestroy@CCLayer@cocos2d@@UAEXXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::KeypadDestroy(void)” (?KeypadDestroy@CCLayer@cocos2d@@UAEXXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::KeypadKeep(void)” (?KeypadKeep@CCLayer@cocos2d@@UAEXXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayer::KeypadKeep(void)” (?KeypadKeep@CCLayer@cocos2d@@UAEXXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayerColor::setColor(struct cocos2d::_ccColor3B)” (?setColor@CCLayerColor@cocos2d@@UAEXU_ccColor3B@2@@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCLayerColor::setColor(struct cocos2d::_ccColor3B)” (?setColor@CCLayerColor@cocos2d@@UAEXU_ccColor3B@2@@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual struct cocos2d::_ccColor3B __thiscall cocos2d::CCLayerColor::getColor(void)” (?getColor@CCLayerColor@cocos2d@@UAE?AU_ccColor3B@2@XZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual struct cocos2d::_ccColor3B __thiscall cocos2d::CCLayerColor::getColor(void)” (?getColor@CCLayerColor@cocos2d@@UAE?AU_ccColor3B@2@XZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual unsigned char __thiscall cocos2d::CCLayerColor::getOpacity(void)” (?getOpacity@CCLayerColor@cocos2d@@UAEEXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual unsigned char __thiscall cocos2d::CCLayerColor::getOpacity(void)” (?getOpacity@CCLayerColor@cocos2d@@UAEEXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCRGBAProtocol::setIsOpacityModifyRGB(bool)” (?setIsOpacityModifyRGB@CCRGBAProtocol@cocos2d@@UAEX_N@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCRGBAProtocol::setIsOpacityModifyRGB(bool)” (?setIsOpacityModifyRGB@CCRGBAProtocol@cocos2d@@UAEX_N@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCRGBAProtocol::getIsOpacityModifyRGB(void)” (?getIsOpacityModifyRGB@CCRGBAProtocol@cocos2d@@UAE_NXZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual bool __thiscall cocos2d::CCRGBAProtocol::getIsOpacityModifyRGB(void)” (?getIsOpacityModifyRGB@CCRGBAProtocol@cocos2d@@UAE_NXZ)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::setContentSize(class cocos2d::CCSize)” (?setContentSize@CCNode@cocos2d@@UAEXVCCSize@2@@Z)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual void __thiscall cocos2d::CCNode::setContentSize(class cocos2d::CCSize)” (?setContentSize@CCNode@cocos2d@@UAEXVCCSize@2@@Z)
1>GameOverScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCRGBAProtocol * __thiscall cocos2d::CCNode::convertToRGBAProtocol(void)” (?convertToRGBAProtocol@CCNode@cocos2d@@UAEPAVCCRGBAProtocol@2@XZ)
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “public: virtual class cocos2d::CCRGBAProtocol * __thiscall cocos2d::CCNode::convertToRGBAProtocol(void)” (?convertToRGBAProtocol@CCNode@cocos2d@@UAEPAVCCRGBAProtocol@2@XZ)
1>GameOverScene.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: static class cocos2d::CCFiniteTimeAction * __cdecl cocos2d::CCSequence::actions(class cocos2d::CCFiniteTimeAction *,…)” (_imp?actions@CCSequence@cocos2d@@SAPAVCCFiniteTimeAction@2@PAV32@ZZ),该符号在函数 “public: bool __thiscall GameOverLayer::init(void)” (?init@GameOverLayer@@QAE_NXZ) 中被引用
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “__declspec(dllimport) public: static class cocos2d::CCFiniteTimeAction * __cdecl cocos2d::CCSequence::actions(class cocos2d::CCFiniteTimeAction *,…)” (_imp?actions@CCSequence@cocos2d@@SAPAVCCFiniteTimeAction@2@PAV32@ZZ)
1>GameOverScene.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: static class cocos2d::CCDelayTime * __cdecl cocos2d::CCDelayTime::actionWithDuration(float)” (_imp?actionWithDuration@CCDelayTime@cocos2d@@SAPAV12@M@Z),该符号在函数 “public: bool __thiscall GameOverLayer::init(void)” (?init@GameOverLayer@@QAE_NXZ) 中被引用
1>GameOverScene.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: static class cocos2d::CCCallFunc * __cdecl cocos2d::CCCallFunc::actionWithTarget(class cocos2d::SelectorProtocol ,void (__thiscall cocos2d::SelectorProtocol::)(void))” (_imp?actionWithTarget@CCCallFunc@cocos2d@@SAPAV12@PAVSelectorProtocol@2@P832@AEXXZ@Z),该符号在函数 “public: bool __thiscall GameOverLayer::init(void)” (?init@GameOverLayer@@QAE_NXZ) 中被引用
1>GameOverScene.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: static class cocos2d::CCLabelTTF * __cdecl cocos2d::CCLabelTTF::labelWithString(char const ,char const ,float)" (_imp?labelWithString@CCLabelTTF@cocos2d@@SAPAV12@PBD0M@Z),该符号在函数 “public: bool __thiscall GameOverLayer::init(void)” (?init@GameOverLayer@@QAE_NXZ) 中被引用
1>GameOverScene.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: virtual bool __thiscall cocos2d::CCLayerColor::initWithColor(struct cocos2d::_ccColor4B)” (_imp?initWithColor@CCLayerColor@cocos2d@@UAE_NU_ccColor4B@2@@Z),该符号在函数 “public: bool __thiscall GameOverLayer::init(void)” (?init@GameOverLayer@@QAE_NXZ) 中被引用
1>HelloWorldScene.obj : error LNK2001: 无法解析的外部符号 “__declspec(dllimport) public: virtual bool __thiscall cocos2d::CCLayerColor::initWithColor(struct cocos2d::_ccColor4B)” (_imp?initWithColor@CCLayerColor@cocos2d@@UAE_NU_ccColor4B@2@@Z)
1>HelloWorldScene.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: static class cocos2d::CCScene * __cdecl cocos2d::CCScene::node(void)” (_imp?node@CCScene@cocos2d@@SAPAV12@XZ),该符号在函数 “public: static class cocos2d::CCScene * __cdecl HelloWorld::scene(void)” (?scene@HelloWorld@@SAPAVCCScene@cocos2d@@XZ) 中被引用
1>HelloWorldScene.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: void __thiscall cocos2d::CCNode::schedule(void (__thiscall cocos2d::SelectorProtocol::
)(float))" (_imp?schedule@CCNode@cocos2d@@QAEXP8SelectorProtocol@2@AEXM@Z@Z),该符号在函数 “public: virtual bool __thiscall HelloWorld::init(void)” (?init@HelloWorld@@UAE_NXZ) 中被引用
1>HelloWorldScene.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: void __thiscall cocos2d::CCNode::schedule(void (__thiscall cocos2d::SelectorProtocol::
)(float),float)” (_imp?schedule@CCNode@cocos2d@@QAEXP8SelectorProtocol@2@AEXM@ZM@Z),该符号在函数 “public: virtual bool __thiscall HelloWorld::init(void)” (?init@HelloWorld@@UAE_NXZ) 中被引用
1>HelloWorldScene.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: static class cocos2d::CCSprite * __cdecl cocos2d::CCSprite::spriteWithFile(char const *,class cocos2d::CCRect)” (_imp?spriteWithFile@CCSprite@cocos2d@@SAPAV12@PBDVCCRect@2@@Z),该符号在函数 “public: virtual bool __thiscall HelloWorld::init(void)” (?init@HelloWorld@@UAE_NXZ) 中被引用
1>HelloWorldScene.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: static class cocos2d::CCMenu * __cdecl cocos2d::CCMenu::menuWithItems(class cocos2d::CCMenuItem *,…)” (_imp?menuWithItems@CCMenu@cocos2d@@SAPAV12@PAVCCMenuItem@2@ZZ),该符号在函数 “public: virtual bool __thiscall HelloWorld::init(void)” (?init@HelloWorld@@UAE_NXZ) 中被引用
1>HelloWorldScene.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: static class cocos2d::CCMenuItemImage * __cdecl cocos2d::CCMenuItemImage::itemFromNormalImage(char const *,char const *,class cocos2d::SelectorProtocol ,void (__thiscall cocos2d::SelectorProtocol::)(class cocos2d::CCObject *))” (_imp?itemFromNormalImage@CCMenuItemImage@cocos2d@@SAPAV12@PBD0PAVSelectorProtocol@2@P832@AEXPAVCCObject@2@@Z@Z),该符号在函数 “public: virtual bool __thiscall HelloWorld::init(void)” (?init@HelloWorld@@UAE_NXZ) 中被引用
1>HelloWorldScene.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: static class cocos2d::CCCallFuncN * __cdecl cocos2d::CCCallFuncN::actionWithTarget(class cocos2d::SelectorProtocol ,void (__thiscall cocos2d::SelectorProtocol::)(class cocos2d::CCNode *))” (_imp?actionWithTarget@CCCallFuncN@cocos2d@@SAPAV12@PAVSelectorProtocol@2@P832@AEXPAVCCNode@2@@Z@Z),该符号在函数 “private: void __thiscall HelloWorld::addTarget(void)” (?addTarget@HelloWorld@@AAEXXZ) 中被引用
1>HelloWorldScene.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: static class cocos2d::CCMoveTo * __cdecl cocos2d::CCMoveTo::actionWithDuration(float,class cocos2d::CCPoint)” (_imp?actionWithDuration@CCMoveTo@cocos2d@@SAPAV12@MVCCPoint@2@@Z),该符号在函数 “private: void __thiscall HelloWorld::addTarget(void)” (?addTarget@HelloWorld@@AAEXXZ) 中被引用
1>HelloWorldScene.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: class cocos2d::CCPoint __thiscall cocos2d::CCDirector::convertToGL(class cocos2d::CCPoint)” (_imp?convertToGL@CCDirector@cocos2d@@QAE?AVCCPoint@2@V32@@Z),该符号在函数 “private: virtual void __thiscall HelloWorld::ccTouchesEnded(class cocos2d::CCSet *,class cocos2d::CCEvent *)” (?ccTouchesEnded@HelloWorld@@EAEXPAVCCSet@cocos2d@@PAVCCEvent@3@@Z) 中被引用
1>HelloWorldScene.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: static bool __cdecl cocos2d::CCRect::CCRectIntersectsRect(class cocos2d::CCRect const &,class cocos2d::CCRect const &)” (_imp?CCRectIntersectsRect@CCRect@cocos2d@@SA_NABV12@0@Z),该符号在函数 “public: void __thiscall HelloWorld::updateGame(float)” (?updateGame@HelloWorld@@QAEXM@Z) 中被引用
1>HelloWorldScene.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: static class cocos2d::CCTouchDispatcher * __cdecl cocos2d::CCTouchDispatcher::sharedDispatcher(void)” (_imp?sharedDispatcher@CCTouchDispatcher@cocos2d@@SAPAV12@XZ),该符号在函数 “public: virtual void __thiscall HelloWorld::registerWithTouchDispatcher(void)” (?registerWithTouchDispatcher@HelloWorld@@UAEXXZ) 中被引用
1>main.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: int __thiscall cocos2d::CCApplication::run(void)” (_imp?run@CCApplication@cocos2d@@QAEHXZ),该符号在函数 _wWinMain@16 中被引用
1>main.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: static class cocos2d::CCApplication & __cdecl cocos2d::CCApplication::sharedApplication(void)” (_imp?sharedApplication@CCApplication@cocos2d@@SAAAV12@XZ),该符号在函数 _wWinMain@16 中被引用
1>D:\cocos2d-x-2.2.3\Cocos2dxSimpleGame\Cocos2dxSimpleGame\Debug.win32\Cocos2dxSimpleGame.win32.exe : fatal error LNK1120: 75 个无法解析的外部命令
1>
1>生成失败。
1>
1>已用时间 00:00:00.60
========== 生成: 成功 0 个,失败 1 个,最新 0 个,跳过 0 个 ==========

请问楼主如何解决的啊

楼主已经去炒米粉了。9年了 大哥。