【已解决】cocos3.0 bug?

做屏幕适配的时候,通过以下代码把Scene放到屏幕正中
保证不同分辨率下Scene都在正中间

MyScene::init()
{
Layout* layout = static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile(“xx.json”));
this->addChild(layout);

Director* pDirector = Director::getInstance();
auto visibleSize = pDirector->getVisibleSize();
auto origin = pDirector->getVisibleOrigin();
this->setAnchorPoint(Point(0.5f,0.5f));
this->setPosition(Point((visibleSize.width-960)/2+origin.x,(visibleSize.height-640)/2+origin.y));
}

======================================================================================
Layout* layout = static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile(“xx.json”));
测试环境,cocosstuio设计分辨率960640,
在其他分辨率下调试(1024
768),

场景切换时不加切换特效显示正常
Director::getInstance()->replaceScene( pScene );

加入切换特效时,切换时显示位置正常,切换完成后MyScene显示位置就不在正中间了
Director::getInstance()->replaceScene( TransitionMoveInR::create(0.6f, pScene) );

跟没有在init里加下面语句的效果一样
this->setAnchorPoint(Point(0.5f,0.5f));
this->setPosition(Point((visibleSize.width-960)/2+origin.x,(visibleSize.height-640)/2+origin.y));

不是很清楚 我去测试下

不知道我描述清楚没
如果没法重现
我抽空弄个工程发上来

问题解决,我又研究了下
我定位时用的
(Scene) ->setAnchorPoint(Point(0.5f,0.5f));
(Scene)->setPosition(Point((visibleSize.width-960)/2+origin.x,(visibleSize.height-640)/2+origin.y));
实际上是把整个Scene重新定位了
导致视频切换时出现上面描述的错位问题

改为layout 就没这个问题了