glview->setDesignResolutionSize(640,960,ResolutionPolicy::EXACT_FIT);
我写了这个,但是在电脑运行起来还是横屏的样子,640*960运行起来看起来应该是竖屏的样子才对,谁能帮忙看下!
glview->setFrameSize(640,960);才是设置窗口大小
glview->setDesignResolutionSize(640,960,ResolutionPolicy::EXACT_FIT);是屏幕适配
glview->setDesignResolutionSize(640,960,ResolutionPolicy::EXACT_FIT);
我写了这个,但是在电脑运行起来还是横屏的样子,640*960运行起来看起来应该是竖屏的样子才对,谁能帮忙看下!
glview->setFrameSize(640,960);才是设置窗口大小
glview->setDesignResolutionSize(640,960,ResolutionPolicy::EXACT_FIT);是屏幕适配