cocos3.0如何移除shader效果

3.2貌似可以从cc.GLProgramCache里面获取默认的ShaderPositionTextureColor_noMVP,没试过行不行,但是cocos3.0怎么移除shader效果呢?试过加载ShaderPositionTextureColor_noMVP效果,但是图片消失,求解。

已经解决了,自己之前搞错了,3.0也是直接覆盖一层noMVP的shader就可以了

附noMVP shader:
attribute vec4 a_position;
attribute vec2 a_texCoord;
attribute vec4 a_color;

#ifdef GL_ES
varying lowp vec4 v_fragmentColor;
varying mediump vec2 v_texCoord;
#else
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
#endif

void main()
{
gl_Position = CC_PMatrix * a_position;
v_fragmentColor = a_color;
v_texCoord = a_texCoord;
}

#ifdef GL_ES
precision lowp float;
#endif

varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
uniform sampler2D CC_Texture0;

void main()
{
gl_FragColor = v_fragmentColor * texture2D(CC_Texture0, v_texCoord);
}