cocos3.2编译android平台,屏幕无法适配
bool AppDelegate::applicationDidFinishLaunching()
{
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
//auto size = Director::sharedDirector()->getWinSize();
if (!glview)
{
glview = GLView::create("My Game");
director->setOpenGLView(glview);
glview->setFrameSize(320, 480);
//glview->setDesignResolutionSize(640,960, ResolutionPolicy::SHOW_ALL);
glview->setDesignResolutionSize(640,960, ResolutionPolicy::EXACT_FIT);
}
director->setAnimationInterval(1.0 / 60);
auto scene = LoginSceneLayer::scene();
director->runWithScene(scene);
return true;
}
这是我的入口函数,但是android真机根本没有和pc上面一样显示,已经改成竖屏了