cocos4.0 创建ios工程失败

ild % cmake … -GXcode -DCMAKE_SYSTEM_NAME=IOS -DCMAKE_OSX_SYSROOT=iphoneos
– PROJECT_NAME:player
– PROJECT_SOURCE_DIR:/Users/situ/work/player
– COCOS2DX_ROOT_PATH:/Users/situ/work/player/cocos2d
– CMAKE_MODULE_PATH:/Users/situ/work/player/cocos2d/cmake/Modules/
– PROJECT_BINARY_DIR:/Users/situ/work/player/ios-build
– ENGINE_BINARY_PATH:/Users/situ/work/player/ios-build/engine
CMake Error at cocos2d/cmake/Modules/CocosConfigDefine.cmake:29 (message):
Unsupported platform, CMake will exit
Call Stack (most recent call first):
cocos2d/cmake/Modules/CocosBuildSet.cmake:36 (include)
CMakeLists.txt:35 (include)

创建 mac工程可以 ios工程不行

有人遇到这个问题吗??
include(CocosBuildSet) 这一行失败
求解决方案

把IOS改成iOS试试,我一开始也遇到这个问题了,我后来把build目录删了,重新执行一遍就行了

但是我改了也没用,说我配置有问题,但是我不知道怎么解决这个问题,能请教下该怎么解决吗?

我是看到cocos4.0才进来的,顶一下!